Move the camera
The camera for 3D content represents a vantage point and behaves much like a
video camera would.
 |
If you move the camera orbit so that part of the 3D object extends beyond the blue
bounding box, the parts outside of the box will not be visible unless you
uncheck the ClipToBounds property in the Appearance
category of the Properties panel. Alternatively, you can
scale the Viewport3D object larger. |
Move the camera using the Camera Orbit tool
- In the Toolbox, click Camera Orbit
.
- On the artboard, click a 3D object, and then drag your mouse to move the camera that is looking
at that object.
 |
If you hold ALT while dragging when using Camera Orbit
,
the camera will be moved closer to the Look At point (ALT + move
mouse up) or further away from the Look At point (ALT + move mouse
down). |
Move the camera using the Camera properties
- Under Objects and Timeline, expand the Viewport3D object for the object
that you want to modify.
The Viewport3D object contains a child object for the camera, and container
object for the world geometry.
- Expand the camera container object, and then select the Camera
child object.
- In the Camera category of the Properties
panel, you can adjust the following properties:
- Width For the orthographic camera
only, this attribute controls how much of the content is visible. As this number
gets larger, more of the content will be visible.
- Position The position of the camera in the
world.
- Direction The point at which the camera is looking
in the world.
- Up Vector Which direction is “up” for this camera.
- Perspective Field Of View For the perspective
camera only, this attribute changes the amount of the content that is visible
through the camera and the amount that objects in the document appear to be
distorted by the camera. Small values will reduce the amount that an object is
distorted by perspective and large values will cause objects to become very
distorted as with a fisheye lens.
- Far/Near Clipping Planes These control how close to or
far away from the camera an object can get before it disappears from the
rendered view.